﻿#### MOOD TRACKS

mx_mood_hanagoyomi = {
	music = "file:/music/PerituneMaterial_Hanagoyomi.mp3"
	name = "shogunate_mx_mood_hanagoyomi"
	pause_factor = 15
	mood = yes
	can_be_interrupted = yes
}

mx_mood_minamo = {
	music = "file:/music/PerituneMaterial_Minamo2.mp3"
	name = "shogunate_mx_mood_minamo"
	pause_factor = 15
	mood = yes
	can_be_interrupted = yes
}

mx_mood_oboro = {
	music = "file:/music/PerituneMaterial_Oboro2.mp3"
	name = "shogunate_mx_mood_oboro"
	pause_factor = 15
	mood = yes
	can_be_interrupted = yes
}

mx_mood_sakuya = {
	music = "file:/music/PerituneMaterial_Sakuya4.mp3"
	name = "shogunate_mx_mood_sakuya"
	pause_factor = 15
	mood = yes
	can_be_interrupted = yes
}

mx_mood_shizima = {
	music = "file:/music/PerituneMaterial_Shizima3.mp3"
	name = "shogunate_mx_mood_shizima"
	pause_factor = 15
	mood = yes
	can_be_interrupted = yes
}

##### MUSIC CUES

mx_cue_general_crusade_event_1 = {
	music = "event:/MUSIC/Cues/Events/General Crusade Event/mx_cue_general_crusade_event_1"
	pause_factor = 25
	# play every time

}

mx_cue_general_crusade_event_2 = {
	music = "event:/MUSIC/Cues/Events/General Crusade Event/mx_cue_general_crusade_event_2"
	pause_factor = 25
	# play every time

}

mx_cue_general_crusade_event_3 = {
	music = "event:/MUSIC/Cues/Events/General Crusade Event/mx_cue_general_crusade_event_3"
	pause_factor = 25
	# play every time

}
  
mx_cue_touching_moment = {
	music = "event:/MUSIC/Cues/Events/Touching Moment/mx_cue_touching_moment"
	pause_factor = 25
	# Cooldown
	years = 1

}

mx_cue_meadandwine = {
	music = "event:/MUSIC/Cues/Events/Tavern/mx_cue_meadandwine"
	pause_factor = 25
	# play every time
	calls = 2

}


mx_cue_in_taberna_instrumental = {
	name = 05_in_taberna_revisited
	music = "event:/MUSIC/Cues/Events/Tavern/mx_cue_in_taberna_instrumental"
	pause_factor = 25
	# play every time

}

mx_cue_epic_sacral_moment = {
	music = "event:/MUSIC/Cues/Events/Sacral Happening/mx_cue_epic_sacral_moment"
	pause_factor = 25
	# Cooldown
	years = 2

}

mx_cue_prison = {
	music = "event:/MUSIC/Cues/Events/Prison/mx_cue_prison"
	pause_factor = 25
	# play every time
	calls = 2

}

mx_cue_sacredrite = {
	music = "event:/MUSIC/Cues/Events/Pagan Rite/mx_cue_sacredrite"
	pause_factor = 25
	# play every time
}


mx_cue_death = {
	music = "event:/MUSIC/Cues/Events/Death/mx_cue_death"
	pause_factor = 25
	# play every time
}

mx_cue_combat_3 = {
	music = "event:/MUSIC/Cues/Events/Combat/mx_cue_combat_3"
	pause_factor = 25
	# Cooldown
	years = 1
}

mx_cue_combat_2 = {
	music = "event:/MUSIC/Cues/Events/Combat/mx_cue_combat_2"
	pause_factor = 25
	# Cooldown
	years = 1
}

mx_cue_ck3_vocal_maintheme = {
	music = "event:/MUSIC/Cues/Events/CK3 Vocal Main Theme/mx_cue_ck3_vocal_maintheme"
	pause_factor = 25
	# play every time

}

mx_cue_banquet = {
	name = 02_the_banquet
	music = "event:/MUSIC/Cues/Events/Banquet/mx_cue_banquet"
	pause_factor = 25
	# play every time
	calls = 2

}

mx_cue_crusade_starts = {
	name = 08_the_crusade_starts
	music = "event:/MUSIC/Cues/Events/Crusade Starts/mx_cue_crusade_starts"
	pause_factor = 25
	# play every time

}

mx_cue_war_declared = {
	music = "file:/music/PerituneMaterial_Ametsuchi.mp3"
	pause_factor = 35
	# play every time
}

mx_cue_combat_stinger = {
	music = "event:/MUSIC/Cues/Events/Combat/mx_cue_combat_stinger"
	pause_factor = 25
	# Cooldown
	#years = 1
}

mx_cue_positive_effect = {
	music = "event:/MUSIC/Cues/Events/Positive/mx_cue_postive_effect"
	pause_factor = 25
	# Cooldown
	#months = 3
}

mx_cue_peace_ensues = {
	music = "event:/MUSIC/Cues/Events/peace_ensues/mx_cue_peace_ensues"
	pause_factor = 25
	# play every time
}

mx_cue_faith_conversion = {
	music = "event:/MUSIC/Cues/Events/faith_conversion/mx_cue_faith_conversion"
	pause_factor = 25
	# Cooldown
	calls = 2
}

mx_cue_birth = {
	music = "event:/MUSIC/Cues/Events/Birth/mx_cue_birth"
	pause_factor = 25
	# play only once
}

mx_cue_stress = {
	music = "event:/MUSIC/Cues/Events/High Stress/mx_cue_stress"
	pause_factor = 25
	# Cooldown
	calls = 3
}

mx_cue_illness = {
	music = "event:/MUSIC/Cues/Events/Illness/mx_cue_illness"
	pause_factor = 25
	# Cooldown
	calls = 3
}

mx_cue_murder = {
	music = "event:/MUSIC/Cues/Events/Murder/mx_cue_murder"
	pause_factor = 25
	# Cooldown
	years = 1
}

mx_cue_succession = {
	music = "event:/MUSIC/Cues/Events/Succession/mx_cue_succession"
	pause_factor = 25
	# play every time
}

mx_cue_succession_instrumental = {
	music = "event:/MUSIC/Cues/Events/Succession/mx_cue_succession_instrumental"
	pause_factor = 25
	# play every time
}

mx_cue_seduction = {
	music = "event:/MUSIC/Cues/Events/Seduction/mx_cue_seduction"
	pause_factor = 25
	# Cooldown
	calls = 3
}

mx_cue_marriage = {
	music = "event:/MUSIC/Cues/Events/Marriage/mx_cue_marriage"
	pause_factor = 25
	# play only once
}
mx_cue_negative = {
	music = "event:/MUSIC/Cues/Events/Combat/mx_cue_combat_stinger"
	pause_factor = 25
}
mx_cue_low_key_positive = {
	music = "event:/MUSIC/Cues/Events/Low Key Positive/mx_cue_low_key_postive"
	pause_factor = 25
}
mx_cue_secret = {
	music = "event:/MUSIC/Cues/Events/Secret/mx_cue_secret"
	pause_factor = 25
}

############ PLACEHOLDERS


mx_cue_majesty = {
	music = "event:/MUSIC/Cues/Events/Secret/mx_cue_secret"
	pause_factor = 25
}

mx_cue_patronage = {
	music = "event:/MUSIC/Cues/Events/peace_ensues/mx_cue_peace_ensues"
	pause_factor = 25
}

mx_cue_personal_negative = {
	music = "event:/MUSIC/Cues/Events/Combat/mx_cue_combat_stinger"
	pause_factor = 25
}

mx_cue_personal_positive = {
	music = "event:/MUSIC/Cues/Events/Low Key Positive/mx_cue_low_key_postive"
	pause_factor = 25
}

mx_cue_playful = {
	music = "event:/MUSIC/Cues/Events/Positive/mx_cue_postive_effect"
	pause_factor = 25
}

mx_cue_pilgrimage_arrival = {
	music = "event:/DLC/EP2/SFX/Events/Grand_Activities/Pilgrimages/ep2_event_revamp_pilgrimage_arrive"
	pause_factor = 25
}

######################
###     TRAVEL     ### 
######################

mx_cue_travel_start = { # Rumbling with footsteps
	music = "event:/DLC/EP2/SFX/Events/Grand_Activities/Pilgrimages/ep2_event_revamp_pilgrimage_start"
	pause_factor = 25
}

mx_cue_travel_arrival = { # Gong
	music = "event:/DLC/EP2/SFX/Events/Travel/ep2_evn_travel_arrive_destination"
	pause_factor = 25
}
